Unfinished Library Mod & NPC Account (
libraryassistants) wrote in
unfinishedlibrary2026-02-07 12:18 pm
Entry tags:
- blade runner: kd6-3.7,
- doctor who: the tenth doctor,
- ffxiv: nara'a sunvara,
- good omens: crowley,
- legend of zelda botw: link,
- maidensong magica: claire ryland,
- original: iren suto,
- sonic the hedgehog (film): shadow,
- the rising world: kaiisteron,
- the wonders of mundus: hikaru aozora,
- the wonders of mundus: laina guthart,
- the wonders of mundus: siobahn greenwood,
- ~moonlit rivals
wisely and slow; they stumble that run fast. MOONLIT RIVALS LOG 2, SCENE 1
Who: Readers and Actors, everyone who is invited (and those who are not).
What: The event of the century, the Umbra Ball, is about to begin.
When: The night of the ball itself, and a slice of the morning after. [ooc timeline: Feb 6th - 19th]
Where: The city of Montica and the Umbra Mansion.
Content warnings: Please include any warnings in headers.
Waxing Gibbous Moon
The sun begins to set, and the city of Montica buzzes in anticipation. Vendors close their stalls early - the consensus being that there is no point in running a night market tonight. The streets empty, houses and shops shuttered as eager folk stream up to the mansion.
A few industrious salespeople can be found on the way up to the mansion, selling masks and accessories for any last-minute needs. There is a rumour filtering through the people that a dress code is being strictly enforced, and the clan are supplying masks of silver for anyone who does not bring their own - a concept that delights some and stirs trepidation in others.
The Umbra Mansion almost glows above the city, light spilling from its open doors onto its perfectly manicured lawns and drive. After the sun sets, the metal shutters on the windows are lifted and the curtains are drawn back; and the night sky, in its star-studded glory, paints a picturesque view for the party-goers inside.
The strings of a waltz ring clearly, echoing out into the streets in joyful invitation. Not everyone will be allowed in - some will remain out here, rejected by the doorstaff or content to create their own festivities.
The first, for the ‘common’ folk. Those without formal invitations, who are free to mingle and be awed. They are greeted at the doors to the main entry hall - doors that will remain open for the duration of the masquerade. Human doormen (and women) do cursory checks before bowing visitors through, doing their best to keep everyone in line. (No weapons, dress standards met, no obvious werewolves.) Anyone who hasn’t brought their own mask will be offered one here. Silver, of course, and the expectation is that you will wear it.
A pair of grand staircases awaits past the doors, framing a magnificent chandelier. Guarding each staircase is a well-dressed servant. They’re making no secret of their too-sharp teeth or the red tinting their irises, and to get upstairs you’ll have to present an invitation. Gilded in real silver, these invites are only for the elite or those favoured by the vampiric aristocracy. These stairs lead first to a mezzanine; one that encircles the grand ballroom below, framing the common people’s masquerade. Arched doorways connect the mezzanine further to the sprawl of the mansion - in particular, to the private sitting rooms where sensitive… ‘business’ can be conducted. So too does it connect to wide balconies that overlook the garden, providing entertainment for those above.
The downstairs ballroom, lined by this mezzanine, is where the band of musicians plays. Waitstaff roam the sides of the room, balancing trays of canapes and wine. The doors along one side of the ballroom have been opened, allowing attendees to slip away into the expansive garden.
But don’t get too comfortable in your perceived solitude. The balcony of the mezzanine overlooks these gardens almost in full - the risk of being seen is never zero.
Out here, in perfect view of those mezzanine balconies and completely accessible to those on the ground floor, is a raised platform that acts as a stage. Here it is planned for a performance from The Crystal Ermine Troupe to take place: ‘The Tin Soldier’s March, or the Tragedie of Ierico and his Harlequin.’ There is nothing stopping other would-be entertainers from taking to the stage when it is not in use - assuming, of course, that they are not put off by the dozens of sharp red eyes watching them from above.
There is a game that some vampires like to play. Its origins are obvious, but its modern iteration is - usually - a touch less gory than decades past.
It begins with a human. An eager competitor, a jibing friend, or a flustered lover. Someone who takes a head start into the maze, blood and adrenaline pumping as they race to find its centre before time is up.
And it then continues with the vampire who begins their pursuit through the thick hedges at the set time. Employing their senses to track their quarry, they seek to capture the human before they succeed in reaching the maze’s safe centre.
For some, this is a simple game played for fun. For others, it’s an opportunity to demonstrate their skills - for up on that balcony are the aristocracy. If one can prove their wit and skill, they may find themselves with offers for greater power than they currently possess.
And while the ball has been underway… some werewolves have made some fun of their own.
[The day will continue in Log 3.]
[Info post here and most recent plotting post here!]
What: The event of the century, the Umbra Ball, is about to begin.
When: The night of the ball itself, and a slice of the morning after. [ooc timeline: Feb 6th - 19th]
Where: The city of Montica and the Umbra Mansion.
Content warnings: Please include any warnings in headers.
Waxing Gibbous Moon
The sun begins to set, and the city of Montica buzzes in anticipation. Vendors close their stalls early - the consensus being that there is no point in running a night market tonight. The streets empty, houses and shops shuttered as eager folk stream up to the mansion.
A few industrious salespeople can be found on the way up to the mansion, selling masks and accessories for any last-minute needs. There is a rumour filtering through the people that a dress code is being strictly enforced, and the clan are supplying masks of silver for anyone who does not bring their own - a concept that delights some and stirs trepidation in others.
The Umbra Mansion almost glows above the city, light spilling from its open doors onto its perfectly manicured lawns and drive. After the sun sets, the metal shutters on the windows are lifted and the curtains are drawn back; and the night sky, in its star-studded glory, paints a picturesque view for the party-goers inside.
The strings of a waltz ring clearly, echoing out into the streets in joyful invitation. Not everyone will be allowed in - some will remain out here, rejected by the doorstaff or content to create their own festivities.
[The Masquerade]
For those who make the cut, the masquerade itself is staffed by humans and vampires and is separated into 2 distinct parties.The first, for the ‘common’ folk. Those without formal invitations, who are free to mingle and be awed. They are greeted at the doors to the main entry hall - doors that will remain open for the duration of the masquerade. Human doormen (and women) do cursory checks before bowing visitors through, doing their best to keep everyone in line. (No weapons, dress standards met, no obvious werewolves.) Anyone who hasn’t brought their own mask will be offered one here. Silver, of course, and the expectation is that you will wear it.
A pair of grand staircases awaits past the doors, framing a magnificent chandelier. Guarding each staircase is a well-dressed servant. They’re making no secret of their too-sharp teeth or the red tinting their irises, and to get upstairs you’ll have to present an invitation. Gilded in real silver, these invites are only for the elite or those favoured by the vampiric aristocracy. These stairs lead first to a mezzanine; one that encircles the grand ballroom below, framing the common people’s masquerade. Arched doorways connect the mezzanine further to the sprawl of the mansion - in particular, to the private sitting rooms where sensitive… ‘business’ can be conducted. So too does it connect to wide balconies that overlook the garden, providing entertainment for those above.
The downstairs ballroom, lined by this mezzanine, is where the band of musicians plays. Waitstaff roam the sides of the room, balancing trays of canapes and wine. The doors along one side of the ballroom have been opened, allowing attendees to slip away into the expansive garden.
[The Garden]
Intricate stonework lines paths through the gardens, weaving around precisely planned flowerbeds. Stone lanterns light the way along the paths, providing opportunities for self-guided strolls. There are many quiet areas to be found here; whether it’s in the shelter of a small gazebo surrounded by fragrant lavender, or on a bench nestled beneath an arch of wisteria.But don’t get too comfortable in your perceived solitude. The balcony of the mezzanine overlooks these gardens almost in full - the risk of being seen is never zero.
Out here, in perfect view of those mezzanine balconies and completely accessible to those on the ground floor, is a raised platform that acts as a stage. Here it is planned for a performance from The Crystal Ermine Troupe to take place: ‘The Tin Soldier’s March, or the Tragedie of Ierico and his Harlequin.’ There is nothing stopping other would-be entertainers from taking to the stage when it is not in use - assuming, of course, that they are not put off by the dozens of sharp red eyes watching them from above.
[The Hedge Maze]
A large, complicated hedge maze sits centered in the garden; its width almost as vast as the mansion itself. Vines of moonflowers grow across it, almost seeming to glow in the moonlight. As the night goes on and the partygoers tire of dancing, they may find themselves filtering out here - where a sense of renewed excitement permeates the air.There is a game that some vampires like to play. Its origins are obvious, but its modern iteration is - usually - a touch less gory than decades past.
It begins with a human. An eager competitor, a jibing friend, or a flustered lover. Someone who takes a head start into the maze, blood and adrenaline pumping as they race to find its centre before time is up.
And it then continues with the vampire who begins their pursuit through the thick hedges at the set time. Employing their senses to track their quarry, they seek to capture the human before they succeed in reaching the maze’s safe centre.
For some, this is a simple game played for fun. For others, it’s an opportunity to demonstrate their skills - for up on that balcony are the aristocracy. If one can prove their wit and skill, they may find themselves with offers for greater power than they currently possess.
[The Morning After]
As the sun begins to rise, the party winds down. The vampires begin to retire to their sun-secluded dens as the many coverings on the mansion windows are redrawn. There are some human guests that might stay a bit longer, but all visitors are ejected by the time that dawn truly breaks. The staff, however, still have clean-up ahead of them - and a few extra helpers certainly won’t be noticed. Any attempt to breach the vampire’s sleeping areas will draw attention, however; so best to keep to the mansion itself.And while the ball has been underway… some werewolves have made some fun of their own.
[The day will continue in Log 3.]
[Info post here and most recent plotting post here!]

Loic (Link) | Werewolf Actor
Loic was here mainly to support Sigrid, really. He'd spent more time shopping for her mask than his own, but he'd still managed to find a nice mask he liked, one in the shape of deep green leaves. The colour scheme continued in the rest of his outfit. (In fact, Loic was just a bit fancy. It was kind of nice, actually. It almost made up for the fact that he had to be in human for form this.)
Much of time, he's hanging somewhere vaguely near Sigrid. Close enough to provide moral support, but not so close that she'll feel like Loic's plastered to her side all evening. Much of the time, he sticks to the edges of the ballroom. And Loic can stand around stoically with the rest of them, but here, in human form in this fancy place, he just feels awkward in his own human skin.
So don't mind him, he's just going to be...here, being a wallflower.
ii. Until you discover the food, which is the best part
The night improves considerably when Loic discovers the refreshments.
The wine Loic ignores. He doesn't care for wine. The canapes, however, he devours. He devours a lot of them. Each time a server passes him by, he grabs multiple canapes and starts stuffing them into his mouth.
Eventually, the servers realise that he's eating most of their supplies. At which point Loic starts stalking them, like a wolf on the hunt.
iii. All supernaturals like to chase
This might be a vampire tradition. But Loic has found himself a spot to perch, crouched on top of a garden wall so he can see into the maze. He stares, intently, at the chase within.
Wolves like to chase too, after all. It's all part of the hunt.
...In fact, Loic's pretty sure they could do a better version of this. Maybe with a pack of wolves, all working together to stalk their prey. Or maybe if someone were to throw a stick. That would be great too. Yeah. Loic could go for a good stick chase.
For now, though, he'll watch the vampires with a stare that very much suggests he wouldn't mind joining in.
iii
"We ought to do one of our own," she tells him, when he returns from the wall to the garden proper. "Though we would need a better maze than what we have at home."
no subject
Then, he looks at her meaningfully. Before slowly using one leg to gently kick at a small stick that had fallen into the ground.
And they should also make theirs better. By getting someone to throw a stick into it.
no subject
no subject
He really, really wants to chase some sticks. And people.
But then he suddenly huffs, all of the pent-up energy flowing out of him all at once. He can't chase anyone. Running into the vampire's maze would be a bad idea, and he knows it. And it's very, very annoying.
no subject
"I know," Sigrid says, reaching to ruffle his hair. "I know. When we get home, do you want me to throw the sticks for you? We can take turns with throwing and chasing.
no subject
Yes, he'd really, really like to chase and throw sticks.
iii
"Come down!" calls someone -- a stranger veiled head-to-toe in black, who smells of cold flesh and saltwater and the grave -- from the base of the wall. "Come run the maze, if you want to so much. I will not tell anyone you are the wrong kind to chase me."
They're the wrong kind to be chased, not being human.
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...And he really, really wants to chase something.
Loic drops down, landing on all fours on the ground. He stares at Illarion with focused intent.
The moment Illarion starts running, Loic will too.
no subject
Illarion waits no more than a moment for the young wolf to settle on all fours, and then he's off like a shot.
He's faster than anything on two feet has a right to be, fast enough to be a reasonable challenge to a vampire -- or a werewolf. Fast enough he looks almost like he's going to plow right into the hedge he's running straight for, pivoting on one foot at the last moment with all the abruptness of a bird avoiding a fence and taking off down the right-hand passage.
no subject
He's not as quick as he can be. Not in this form; he's used to running as a wolf on all fours, with all the speed and strength that goes with it. In human form, he's nimble, but unpracticed. A little ungainly.
But Loic doesn't let that stop him from giving a bloody good go of it anyway. Though at the pace Illarion's going, it's unlikely Loic will be able to catch up; at least, not unless Illarion makes a mistake.