Unfinished Library Mod & NPC Account (
libraryassistants) wrote in
unfinishedlibrary2026-02-07 12:18 pm
Entry tags:
- blade runner: kd6-3.7,
- doctor who: the tenth doctor,
- ffxiv: nara'a sunvara,
- good omens: crowley,
- legend of zelda botw: link,
- maidensong magica: claire ryland,
- original: iren suto,
- sonic the hedgehog (film): shadow,
- the rising world: kaiisteron,
- the wonders of mundus: hikaru aozora,
- the wonders of mundus: laina guthart,
- the wonders of mundus: siobahn greenwood,
- ~moonlit rivals
wisely and slow; they stumble that run fast. MOONLIT RIVALS LOG 2, SCENE 1
Who: Readers and Actors, everyone who is invited (and those who are not).
What: The event of the century, the Umbra Ball, is about to begin.
When: The night of the ball itself, and a slice of the morning after. [ooc timeline: Feb 6th - 19th]
Where: The city of Montica and the Umbra Mansion.
Content warnings: Please include any warnings in headers.
Waxing Gibbous Moon
The sun begins to set, and the city of Montica buzzes in anticipation. Vendors close their stalls early - the consensus being that there is no point in running a night market tonight. The streets empty, houses and shops shuttered as eager folk stream up to the mansion.
A few industrious salespeople can be found on the way up to the mansion, selling masks and accessories for any last-minute needs. There is a rumour filtering through the people that a dress code is being strictly enforced, and the clan are supplying masks of silver for anyone who does not bring their own - a concept that delights some and stirs trepidation in others.
The Umbra Mansion almost glows above the city, light spilling from its open doors onto its perfectly manicured lawns and drive. After the sun sets, the metal shutters on the windows are lifted and the curtains are drawn back; and the night sky, in its star-studded glory, paints a picturesque view for the party-goers inside.
The strings of a waltz ring clearly, echoing out into the streets in joyful invitation. Not everyone will be allowed in - some will remain out here, rejected by the doorstaff or content to create their own festivities.
The first, for the ‘common’ folk. Those without formal invitations, who are free to mingle and be awed. They are greeted at the doors to the main entry hall - doors that will remain open for the duration of the masquerade. Human doormen (and women) do cursory checks before bowing visitors through, doing their best to keep everyone in line. (No weapons, dress standards met, no obvious werewolves.) Anyone who hasn’t brought their own mask will be offered one here. Silver, of course, and the expectation is that you will wear it.
A pair of grand staircases awaits past the doors, framing a magnificent chandelier. Guarding each staircase is a well-dressed servant. They’re making no secret of their too-sharp teeth or the red tinting their irises, and to get upstairs you’ll have to present an invitation. Gilded in real silver, these invites are only for the elite or those favoured by the vampiric aristocracy. These stairs lead first to a mezzanine; one that encircles the grand ballroom below, framing the common people’s masquerade. Arched doorways connect the mezzanine further to the sprawl of the mansion - in particular, to the private sitting rooms where sensitive… ‘business’ can be conducted. So too does it connect to wide balconies that overlook the garden, providing entertainment for those above.
The downstairs ballroom, lined by this mezzanine, is where the band of musicians plays. Waitstaff roam the sides of the room, balancing trays of canapes and wine. The doors along one side of the ballroom have been opened, allowing attendees to slip away into the expansive garden.
But don’t get too comfortable in your perceived solitude. The balcony of the mezzanine overlooks these gardens almost in full - the risk of being seen is never zero.
Out here, in perfect view of those mezzanine balconies and completely accessible to those on the ground floor, is a raised platform that acts as a stage. Here it is planned for a performance from The Crystal Ermine Troupe to take place: ‘The Tin Soldier’s March, or the Tragedie of Ierico and his Harlequin.’ There is nothing stopping other would-be entertainers from taking to the stage when it is not in use - assuming, of course, that they are not put off by the dozens of sharp red eyes watching them from above.
There is a game that some vampires like to play. Its origins are obvious, but its modern iteration is - usually - a touch less gory than decades past.
It begins with a human. An eager competitor, a jibing friend, or a flustered lover. Someone who takes a head start into the maze, blood and adrenaline pumping as they race to find its centre before time is up.
And it then continues with the vampire who begins their pursuit through the thick hedges at the set time. Employing their senses to track their quarry, they seek to capture the human before they succeed in reaching the maze’s safe centre.
For some, this is a simple game played for fun. For others, it’s an opportunity to demonstrate their skills - for up on that balcony are the aristocracy. If one can prove their wit and skill, they may find themselves with offers for greater power than they currently possess.
And while the ball has been underway… some werewolves have made some fun of their own.
[The day will continue in Log 3.]
[Info post here and most recent plotting post here!]
What: The event of the century, the Umbra Ball, is about to begin.
When: The night of the ball itself, and a slice of the morning after. [ooc timeline: Feb 6th - 19th]
Where: The city of Montica and the Umbra Mansion.
Content warnings: Please include any warnings in headers.
Waxing Gibbous Moon
The sun begins to set, and the city of Montica buzzes in anticipation. Vendors close their stalls early - the consensus being that there is no point in running a night market tonight. The streets empty, houses and shops shuttered as eager folk stream up to the mansion.
A few industrious salespeople can be found on the way up to the mansion, selling masks and accessories for any last-minute needs. There is a rumour filtering through the people that a dress code is being strictly enforced, and the clan are supplying masks of silver for anyone who does not bring their own - a concept that delights some and stirs trepidation in others.
The Umbra Mansion almost glows above the city, light spilling from its open doors onto its perfectly manicured lawns and drive. After the sun sets, the metal shutters on the windows are lifted and the curtains are drawn back; and the night sky, in its star-studded glory, paints a picturesque view for the party-goers inside.
The strings of a waltz ring clearly, echoing out into the streets in joyful invitation. Not everyone will be allowed in - some will remain out here, rejected by the doorstaff or content to create their own festivities.
[The Masquerade]
For those who make the cut, the masquerade itself is staffed by humans and vampires and is separated into 2 distinct parties.The first, for the ‘common’ folk. Those without formal invitations, who are free to mingle and be awed. They are greeted at the doors to the main entry hall - doors that will remain open for the duration of the masquerade. Human doormen (and women) do cursory checks before bowing visitors through, doing their best to keep everyone in line. (No weapons, dress standards met, no obvious werewolves.) Anyone who hasn’t brought their own mask will be offered one here. Silver, of course, and the expectation is that you will wear it.
A pair of grand staircases awaits past the doors, framing a magnificent chandelier. Guarding each staircase is a well-dressed servant. They’re making no secret of their too-sharp teeth or the red tinting their irises, and to get upstairs you’ll have to present an invitation. Gilded in real silver, these invites are only for the elite or those favoured by the vampiric aristocracy. These stairs lead first to a mezzanine; one that encircles the grand ballroom below, framing the common people’s masquerade. Arched doorways connect the mezzanine further to the sprawl of the mansion - in particular, to the private sitting rooms where sensitive… ‘business’ can be conducted. So too does it connect to wide balconies that overlook the garden, providing entertainment for those above.
The downstairs ballroom, lined by this mezzanine, is where the band of musicians plays. Waitstaff roam the sides of the room, balancing trays of canapes and wine. The doors along one side of the ballroom have been opened, allowing attendees to slip away into the expansive garden.
[The Garden]
Intricate stonework lines paths through the gardens, weaving around precisely planned flowerbeds. Stone lanterns light the way along the paths, providing opportunities for self-guided strolls. There are many quiet areas to be found here; whether it’s in the shelter of a small gazebo surrounded by fragrant lavender, or on a bench nestled beneath an arch of wisteria.But don’t get too comfortable in your perceived solitude. The balcony of the mezzanine overlooks these gardens almost in full - the risk of being seen is never zero.
Out here, in perfect view of those mezzanine balconies and completely accessible to those on the ground floor, is a raised platform that acts as a stage. Here it is planned for a performance from The Crystal Ermine Troupe to take place: ‘The Tin Soldier’s March, or the Tragedie of Ierico and his Harlequin.’ There is nothing stopping other would-be entertainers from taking to the stage when it is not in use - assuming, of course, that they are not put off by the dozens of sharp red eyes watching them from above.
[The Hedge Maze]
A large, complicated hedge maze sits centered in the garden; its width almost as vast as the mansion itself. Vines of moonflowers grow across it, almost seeming to glow in the moonlight. As the night goes on and the partygoers tire of dancing, they may find themselves filtering out here - where a sense of renewed excitement permeates the air.There is a game that some vampires like to play. Its origins are obvious, but its modern iteration is - usually - a touch less gory than decades past.
It begins with a human. An eager competitor, a jibing friend, or a flustered lover. Someone who takes a head start into the maze, blood and adrenaline pumping as they race to find its centre before time is up.
And it then continues with the vampire who begins their pursuit through the thick hedges at the set time. Employing their senses to track their quarry, they seek to capture the human before they succeed in reaching the maze’s safe centre.
For some, this is a simple game played for fun. For others, it’s an opportunity to demonstrate their skills - for up on that balcony are the aristocracy. If one can prove their wit and skill, they may find themselves with offers for greater power than they currently possess.
[The Morning After]
As the sun begins to rise, the party winds down. The vampires begin to retire to their sun-secluded dens as the many coverings on the mansion windows are redrawn. There are some human guests that might stay a bit longer, but all visitors are ejected by the time that dawn truly breaks. The staff, however, still have clean-up ahead of them - and a few extra helpers certainly won’t be noticed. Any attempt to breach the vampire’s sleeping areas will draw attention, however; so best to keep to the mansion itself.And while the ball has been underway… some werewolves have made some fun of their own.
[The day will continue in Log 3.]
[Info post here and most recent plotting post here!]

no subject
There might be one more set after this one they're finishing, but it wouldn't be long. And given that he'd need to get himself back on stage, this would have to be his last. Unfortunate, that.
"Wisely said. And if you are wanting to have a hand in telling those new stories, I am glad to help you, so long as I am in Montica. Beloved as old stories are to me, I do not approve of them strangling the new where it grows."
no subject
"The stars tell us the importance of knowing where we came from, but also that the future is not going to be the same as the past. Patterns do not repeat, but rhyme. Would our elders see it." His own father expects he and Sigrid to be miniature versions of him; he suspects Nero has the same experience with his father. The old were wise, but set in their ways.
no subject
Now he's something other than tired, something worse and emptier.
He doesn't miss the flush, and smiles a little wider in the face of it. The body remembers the way this is played, if not the heart; he tightens his hands briefly on Sigwulf's shoulder and hand, mute acknowledgment of the compliment paid. "May they be warm to you, through all your days."
The talk of the stars is -- almost familiar, in its way, though he's reason to believe from what he's seen of this place that Sigwulf does not mean them as gods the way a shrike would. Still -- "And may the stars continue to light your path. Your elders -- they are stubborn, I am thinking, but the wisest among them will not ignore the truth forever."
Likely, anyway. The old may be hesitant to act until it was well nigh necessary, but the young often did not see that. It was a balance.
Then the set's ending, and he disengages graciously -- but not before placing a fleeting kiss on his partner's knuckles. "This is my cue, I fear."